Instead of Love2d and Lua, I wanted to try Processing and play around using Java to generate stuff.
It’s pretty neat and has some overlap in basic functionality, but is missing the more game-centric out of the box features, like better touch support, physics, particles, and gamepad, but it does have easier to use camera apis, access to more Java libraries and some cool audio processing capabilities.
I recreated the circle drawing routine in processing and added some code to generate rectangles too.
I played around some more and made a little program to generate circles which do not overlap. This is a little different than the one that just generates totally random circles. I should combine several of these in to one app instead.
I was playing with love2d some more and made a simple random walk implementation. It starts with a random spot in a grid, and moves a single square in a random direction for many iterations. This type of algorithm can be used to generate caves and other things for games where continuity is needed.