Instead of Love2d and Lua, I wanted to try Processing and play around using Java to generate stuff. It’s pretty neat and has some overlap in basic functionality, but is missing the more game-centric out of the box features, like better touch support, physics, particles, and gamepad, but it does have easier to use camera […]
I played around some more and made a little program to generate circles which do not overlap. This is a little different than the one that just generates totally random circles. I should combine several of these in to one app instead.
I was playing with love2d some more and made a simple random walk implementation. It starts with a random spot in a grid, and moves a single square in a random direction for many iterations. This type of algorithm can be used to generate caves and other things for games where continuity is needed. Github […]