Category: Programming

  • Processing Rectangles

    Instead of Love2d and Lua, I wanted to try Processing and play around using Java to generate stuff. It’s pretty neat and has some overlap in basic functionality, but is missing the more game-centric out of the box features, like better touch support, physics, particles, and gamepad, but it does have easier to use camera […]

  • Generative Circles

    I played around some more and made a little program to generate circles which do not overlap. This is a little different than the one that just generates totally random circles. I should combine several of these in to one app instead.

  • Spacey shooty game

    I think a space shoot em up game using the touchscreen with 2+ fingers might be fun and different than most normal twin stick shooter. I’ve worked up a super WIP game using love2d where you use one finger to move the ship, and a second to move the target around. As long as both […]

  • Random Walk

    I was playing with love2d some more and made a simple random walk implementation. It starts with a random spot in a grid, and moves a single square in a random direction for many iterations. This type of algorithm can be used to generate caves and other things for games where continuity is needed. Github […]

  • Love2d Pong Game

    I forked a copy of my simple air hockey game and turned it in to a pong clone. The changes needed were pretty simple, but basically it was to the paddles from circle to rectangle and lock them to a specific X position. Then I needed to tune the bounciness of the walls and adjust […]