Author: mikel

  • Random Walk

    I was playing with love2d some more and made a simple random walk implementation. It starts with a random spot in a grid, and moves a single square in a random direction for many iterations. This type of algorithm can be used to generate caves and other things for games where continuity is needed. Github…

  • Love2d Pong Game

    I forked a copy of my simple air hockey game and turned it in to a pong clone. The changes needed were pretty simple, but basically it was to the paddles from circle to rectangle and lock them to a specific X position. Then I needed to tune the bounciness of the walls and adjust…

  • Love2d Air Hockey Game

    I’ve been playing around some more with the Love2d game framework and made a little 2 player vs air hockey game using the touchscreen. It was neat to experiment with the physics engine using some simple shapes. It was pretty easy to jump in to using, but creating more complex shapes seems difficult. I haven’t…

  • Love2d Magic Shapes

    Simon likes to grab at my cellphone. I saw there a few baby touch games on the playstore, like Frankie’s Baby Fireworks! which he enjoys, so I thought it would be fun to make one of my own using Love2d. Github Page This game makes sounds as long as you touch the screen and shows…

  • Bye Jekyll back to wordpress

    Jekyll was cool, it was fast, but it was too much of a pain to update so I never did. I couldn’t find a good solution to managing images or uploads, but it’s pretty easy with wordpress. Maybe I will add something more often. Here’s a picture of my baby Simon